Gw Temp

Menu

Tutorial - 'Making Fishing For Newbies' by bick

An item about RPGMaker 2000 posted on

Blurb

Third 'newbie' tutorial by bick71 in row, also another fishing tutorial. So if you are interested in fishing (who isn't), check this out.

Body

This is my third for newbies tutorial. You will need:
1. A event
2. 6 custom items (name them Jellyfish, Trout, Rainbow Trout, Salmon, Fishing Pole, and Bait)
3. 3 variables (Fishing Points, Fish, and Catch a fish)
4. A common Event (call it Fishing)

Start off by making your items. The fishes should all contain some healing proerties. The rarest fish is salmon, thenRainbow Trout, then Trout, and the lowest one is Jellyfish. Price the fishing pole around 50 gold and the bait around 5 gold (you are going to need to by many pieces of bait). Now make an event of the fisherman that you talk to to go fishing. The coding for the fisherman is below (he is a on push key event):
<>Message: Hello there, would you like to go fishing?
<>Show Choice - Yes/No/Cash in Fishing Points
If Yes
Fork Condition - Got item bait
Fork Condition - Got item Fishing Pole
<>Change Variable Catch a fish set to Random 1-5
Fork Condition - Catch a fish = 3
<>Call Event Fishing
Else
<>Message: Didn't catch anything
End Case
Else
<>Message: You need a Fishing Pole
End Case
Else
<>Message: You need bait
End Case
If No
<>Message: You so boring

If Cash in Fishing Points
<>Change variable Fishing Points / 2
<> Change gold held + Fishing Points

Now here is the common event called fishing code. Make this a event that is called:

<>Change varibale Fish set to Random 1-5
Fork Condition - Fish = 1
<>Message: You caught a Salmon worth 60 Fishing Points!
<>Change variable Fishing Points + 60
<>Change Item - Increase 1 salmon
<>Change item - Decrease 1 Bait
Else
Fork Condition - Fish = 2
<>Message: You caught a Raindbow Trout worth 45 Fishing Points!
<>Change variable Fishing Points + 45
<>Change Item - Increase 1 Rainbow Trout
<>Change item - Decrease 1 Bait
Else
Fork Condition - Fish = 3
<>Message: You caught a Trout worth 35 Fishing Points!
<>Change variable Fishing Points + 35
<>Change Item - Increase 1 Trout
<>Change item - Decrease 1 Bait
Else
<>Message: You caught a Jellyfish worth 5 Fishing Points!
<>Change variable Fishing Points + 5
<>Change Item - Increase 1 Jellyfish
<>Change item - Decrease 1 Bait

Notice that the chance of getting a jellyfish is higher than all the tohers because it's worth less gold. If you want you can modify the fishes names and values, just keep it balanced. Also make the fisherman be next to a pond. That is all, contact me with any problems!