This tutorial explains how to change the three startup splash screens RM2K displays when you start playing a game without running it through the editor. This tutorial is broken up into three parts: How to convert PNG to XYZ (and vice-versa), how to extract the logo images, and how to import new logo images. Youll need Reshacker (from http://www.users.on.net/johnson/resourcehacker/) as well as a decent graphics program to do this.
XYZ <=> PNG
If you want to use ASCIIs splash screens (like if you want to edit them, or shove all the logos onto one screen), and in order to use your own splash screens, youll need to be able to convert XYZ to PNG images.
Luckily, this isnt too hard. All you have to do is, in RM2K, go to the Raw Materials Editor, click Pictures, and then import the picture youre wanting to convert. RM2K takes both PNG and XYZ so this isnt a problem. After you import it, export it in the new format, and then delete it from your project.
Exporting the Splash Screens from RPG_RT.exe
Open up RPG_RT.exe in Reshacker, and then open the XYZ folder, and youll see three little folders in there, LOGO1, LOGO2, and LOGO3. Each one contains one resource - the XYZ splash screen image. To get them, do the following
Do this for each splash screen you want to extract. When youre done, you should convert them to PNG as outlined above so you can edit them.
Importing New Splash Screens into RPG_RT.exe
So, you have your new splash screens and you want to import them. First, make sure your splash screens meet the following specifications:
Now, to get your new splash screens into RM2K, do the following:
Choose File -> Save, and close Reshacker, and open your game. You should see your new splash screens. If RM2K crashes, you did something wrong. Make sure your new splash screens are the correct size, color depth, and have been properly converted to XYZ format using the above procedure.