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Article - 'The Future of the Gaming Industry' by Angroth

An item about Miscellanious posted on Aug 8, 2003


How will it adapt to new technology?


The future of gaming industry
By Angroth
The world has seen many formats and many styles of games, how will games adapt to new technology?

Since long ago there were computers such as the Amstrad. This computer used tapes (as in music tapes) to play. They took 15 minutes to load and played like a slug in ice. However back then this computer console was great and was as highly anticipated as PS2 was today.
The styles of game varied from side view blasters to above view puzzlers. Either way, there wasn’t too much variation. I remember a fighting game that offered punch, jump and jump kick….. Wow!! Let’s not over excite ourselves now shall we!

The most popular machine around this time was the Amiga. It boasted some of the best games of the time. For example, the bitmap brothers Speedball & Speedball 2, Chaos Engine and capcoms street fighters. It used colour and was a tad more defined than the Amstrad.
The gaming industry made the largest leap when it gave birth to the Sega Megadrive. Also at the same time was the nintendo and SNES. The megadrive was a small catridge that loaded everything instantly and seemlessly, it also had more colours than the Amiga and could store more memory. Game formats were then explored more deaply with the more powerful machine.
For example, first person shooters like Bloodshot were made. This had not been done before and was a new genre. Games were also pushed into other directions and by now, Fighters, racers, rpg’s, adventures and actions of all sorts were being made. Also Rpg’s were not final fantasy clones and offered strange original play values.
The megadrive 2 was brought out soon after (what difference did it make? Scammers!) and the sega company got wads of cash. Sonic and Knuckles cartridge boasted new power and so did 24meg games.

Then CD’s were made. Playstation, Sega Saturn and the Panasonic all tried competing. Playstation was by far the best (don’t sue me!!). A new genre appeared, the movie style, where you play through scenes of real recordings of people and so on. Such as X files on the PS and Ultimate Warrior on the panasonic.
New blends of genres and dancing games also appeared. Loading time was increased (from sega and nintendo), which was the only flaw.
Playstation, as you know, lasted quite a while and the games began to really utilise the power of the machine only recently (think FF7 to FF9 and Tekken to Tekken 3).
These new machines also brought the 3rd person shooters and stuff. This was a relitively new style that I believe was not used before.

And now, with the release of PS2, gamecube, X box etc, new advances have been made. The main noticeable advantages are graphically, like smoother surfaces, more detail and particle effects. Are there any formats that have yet to be explored? We think not! But there could still be, we’ll have to wait and see.
But now gadgets have been included in the machines for more replay value and use. This is the beginning of the new computer era like Tekken was for PS. By the end of PS2’s life can we expect such great things? I feel we will see more improvements on the games already released.

Meanwhile, the PC has been around for years. Once in DOS and now we have Windows XP and Mac’s. Games only required 50mhz back long ago, now some need 1.2Ghz. With such an improvement in this area, are PC’s the future of gaming? I think that they’ll always compete well with the consoles.

What can we expect in the future? I can’t read the future so I can’t tell you. But I can give my opinion. I think, that the computers will eventually have games with real looking people (graphic enhancements). For playability I think there will be more thinks to tamper with and longer games. With Mini CD’s more is possible already. In the more distant future I think we will have Holo-Deck computers (like Star Trek). Special things that you can interact with yourself, and it all links to the internet etc.
I will enjoy seeing how games will adapt and utilise the power of computers.