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Article - 'Organizing Your Story And Characters' by Mateui

An item about Plots/Characters posted on Aug 8, 2003


On how to organize your story and characters, very good!


Organizing Your Story And Characters
By Mateui.

Have you ever noticed that whenever you start to create a new game that it always seems that everything from the characters to the story is disorganized and messy looking?

Is you answered yes, then it’s time you learned “MSSDUORM!” What the heck is that you ask? Are you sure you want to know, it’s fairly long. Ok, you asked for it:

Mateui’s Special, Super Dooper, Ultimate, Organizational RPG Method!

This method will teach you how to organize your ideas on paper (or on screen, for you computer geeks) and how to keep them that way, looking nice and special.

Well, now that I’m exhausted from talking in the introduction, I think that it is very suitable to begin this tutorial.

(NOTE: Since I feel very open right now, I have decided that I will be using my game and characters to illustrate my method. Yay! You know you’re happy!)

(ANOTHER NOTE: This is not a tutorial that will help you create your story and characters. Instead it will help you organize your own input.)

The Character Method:

Yes, the Characters. Absolutely essential in the RPG and because of this fact they are one of the most important things to organize correctly. Here is my Character Organization Method, accompanied with an example and explanation.

The Name:

The first thing you want about a character is their Name. You can have a last name, but they don’t usually appear that much in the game itself. At least giving your characters last names will make you look smarter, and will give your characters an added depth.

The Age:

The age is also important as it can affect your character’s views and feelings. For instance do you think that an old man would be excited about going out on an adventure? No! He would rather stay at home in his rocking chair and nag on the little children in the village. See? Age affects outcome!


The place the character is living at the present time. This also affects his views and feelings. In this example a character living in a rich city would have a snobbish personality, while someone residing in a poor little village would have a more appreciative view of life.

Birth Place:

The place where the character was born.


Describe the color and type of hair. For example: Brown hair and long. This section is used if you are creating custom sprites and can’t remember well on how you wanted your character to turn out.


The clothes the character is wearing. Also used if making custom sprites.


Other tidbits about your character that you may want to add. An example could be that when the character was young, his parents were killed by the race of Evilons. Now he despises the Evilons as he is older.

Personality Traits:

Is the character honest/dishonest, loyal/disloyal? Traits that affect the character’s decisions and choice of words.


Very important in the RPG. Why is the character on this quest?

Real Motive:

This is optional. Some characters may be deceiving the others into thinking that they are along in the quest because they want to save their village, while really, wanted to steal the money the team earns along the way.


Also known as Tech Skill Slot Name. The shortened form of the character’s tech skill.

That’s it! Now here is the whole Character Example, using the main character from my upcoming game, Dream Catcher!
(Think of this as a special preview. And I have left out the twist and turns.)

Quaden Terrace:

Age: 19
Hometown: Zoasis
Hair: Blonde and wavy
Attire: Black shirt with red stripe around the neck, blue pants.
Info: Born on Oct. 2, Parents are Belvia (F) and Strath (M) Terrace. Both curretly living in Zoasis.
Personality Traits: Dishonest, Loyal, Sensitive, Helpful.
Motive: Realizes that he is the last person with the Dream Catcher Skills that could save the world.
Skill: Drm Catch (Dream Catch)

And there we have it! Now onto the Story Method!

The Story Method:

In my opinion the story is the most important thing in the RPG ever! Being important, it is very vital that it is organized correctly.

You can do this two ways. The traditional way asks you to write a descriptive paragraph on the story of your RPG, but many of you may not have adequate writing skills like me. (Lol. Sorry.) My method is all in point-form and this will give you a concrete way of creating your RPG, while giving you room to insert new ideas, thoughts, without having to write a new paragraph each time.

(NOTE: I am not using Dream Catcher as an example because many important twists and turns happen in the very beginning. I’m sorry, but this is for your own good. You’ll be surprised when you actually play it.)

GAME TITLE: Mateui’s Tutorial Game

-The main character, Mateui is waking up from his sleep
-When he awakens, he eats breakfast and leaves his house
-Outside, his friend Bob comes and asks Mateui if he would like to play with him.

|FORK CONDITION: To Play or Not to Play. |

-Bob is extremely happy, and soon the two of them play around with a ball.
-After they stop playing, Bob gives Mateui a Golden Frog that he found in the swamp this morning.

-Bob gets mad an leaves Mateui alone.

-Now Mateui goes to the store
-He wants to buy a sword.
-The owner tells him that he doesn’t have enough money.

-If Mateui has the Golden Frog he can sell it for money
-If Mateui doesn’t have the Golden Frog than he can’t do anything.


Ok, I know the game was slow and boring, but this was just an example to show you have to organize your game. Notice the Fork Condition. At the end of the game you can determine which choices the player had made, and on that output you could give him a different ending.

I guess this is the end.

“All’s well that Ends well.”