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Article - 'Magic Spells' by Guest

An item about Game Design posted on Aug 8, 2003

Blurb

Here are some guidelines into creating lots of sweet (and not so sweet) spells for your wittle project.

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Hello there, people!

I've thought up a few articles and tutorials (about 10)

which I'm beginning to write by presenting this - the first.



Now I'm sure the lot of you are making RPGs, with whatever engine. How do you come up with special abilities etc.?

Here are some guidelines into creating lots of sweet (and not so sweet) spells for your wittle project.





STEP I: GATHER YOUR INFORMATION



Yes, this is important. List (in a text file) all your game's stats (Attack, Defense, etc.), status effects,

elemental attributes etc.

This will help you outline whats available for the many abilities you create. Its pretty simple, you don't need me to hold your hand (mail me if you do -.-) so lets move on!





STEP II: THE DIFFERENT TYPES OF SKILLS



There are several type of skills, I normally catergorize them into six groups. These are OFFENSIVE, DEFENSIVE, RESTORING, INFECTING, TECHNICAL and SUMMONING. ^_^ Lets begin!



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Offensive - Of course, these spells cause damage to

a target.



[Standard H] Simply causes damage to Health.



[Standard M] Simply causes damage to Mana.



[Elemental] Causes damage of a designated element. (Like Fire or Ice)



[Uno Cut] Hits the enemy once.



[Omni Cut] Hits the enemy more then once.



[Absorbing H] Absorbs health from the target.



[Absorbing M] Absorbs mana from the target.



[Conditional] Like LV5 Doom. Damage is based on

one or more of the target's stats.



[Self Conditional] Damage is based on the target's

stats.



[Limited] Can only attack if player has a specified item. (Like ammo in guns)



[Weapon] A certain weapon must be equipped to use this attack.



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Defensive - These protect against damage, or raise

stats of a character.



[Elemental Protect] Defends against a specified elemental alignment.



[Illness Protect] Defends against a specified status effect.



[Boosters] Raise the stats of your characters.



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Restoring - Restores either health or mana to a

character.



[Basic H] - Restores health to the target.



[Basic M] - Restores mana to the target.



[Regenerative H] - Restores health to the target slowly.



[Regenerative M] - Restores mana to the target slowly.



[Self Conditional H] - Ammount of health restored depends on caster's stats.



[Healing] Removes status effects.



[Reviving] Brings a target back to life.



[Self Conditional M] - Ammount of mana restored depends on caster's stats.



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Infecting - Inflicts the target with a designated status

effect.



[Ilness Inflicting] Inflicts a status effect upon the target.



[Weakening] Lowers the stats of the target.



[Dispatching] Instantly kills the target.



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Technical - Usually out of battle techniques like Teleport or Escape. Can also be inside battle techs like Steal or Scan.



[Teleport] Teleports you to a previously visited area.



[Escape] Escapes from the current dungeon.



[Steal] Steals items from the enemies.



[Flee] Runs from battle with a higher success rate than Run Away in the battle menu.



[Scan] Scans the target's stats, strengths and weaknesses.



[Transformation] Transforms the character into another being.



[Misc] Things like changing weather, time, activating objects etc.



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Summoning - Summons another being to help you

fight, or do the fighting for you.



[Minor] Summons minor beings to attack and then leave.



[Major] Summons major beings to attack and then leave.



[Partner] Summons minor/major beings to fight alongside of you.



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And of course, all abilities can be either:



[Single Scope] Attacks a single target.



OR



[Multi Scope] Attacks all targets.





STEP III: Developing spells!



Now you can use the first two steps to develop many spells, all with different levels of power and different effects!





CONCLUSION



Well, I hope this basic tutorial helps! For now, I shall take my leave! >_>

Cya!