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Article - 'Developing Small Languages' by Guest

An item about Miscellanious posted on Aug 8, 2003

Blurb

An article on creating languages to give your game a uniqueness factor!

Body

This small little tutorial will show you how to develop your own little language for a game to add to realism. I'll explain three methods, so listen up!



METHOD I: THE AL BHED-STYLE METHOD



Well, Final Fantasy X's Al Bhed language was just letters swapped around really. All you have to do to achieve a language by using this method is to list all 26 letters of the alphabet on a piece of paper. Now, on the side of each letter, write a different letter. For example A -> E and F -> J. When all spaces are filled, make sure there are no repeats and viola! A very basic language. (More of a code)





METHOD II: THE BACKWARDS FOREIGN LANGUAGE METHOD!



http://babel.altavista.com

http://www.freetranslation.com



Translate the English word into another language, and then spell that word backwards! Nobody'll ever know! XD This method is most used for small languages like the Jugodin language in Legion Saga III.



Examples:

English - Eselgni (Engish to Italin then BW)

Great - Ovarb





METHOD III: ARCON'Z PERSONAL METHOD



I developed this method just now, actually. Take an English word, halve its number of letters and write the letters that are left backwards! Hehe... it might work you know. Lets see a sample or two:



English = Gne

Stupid = Uts

Pikachu (This has an odd ammount of letters, so I'll round it off to the next highest - 4!) = Akip

Arcon = Cra



Get the picture? Yay!





Okay, thats my three simple methods to making a language for your game! Jeez this tuts are getting crazier >_> Cya!