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Article - 'Choosing your Game Setting' by ATARI

An item about Plots/Characters posted on Aug 9, 2003

Blurb

What time setting will your game take place in?

Body

So you’ve decided to make your rpg, great! Now you’ve got to start thinking. The very first step
to making an rpg is to choice the setting of your game. This step comes even before plot building and it is
one of the most important decisions in making your rpg. So think to yourself, do you want your rpg to take
place in the future? Past? Prehistoric? Space? Only you can answer those questions, but there are a lot of
things to consider when you choose.

1. Past

The first setting I will talk about is the past. This setting is a vey common rpg setting. This setting uses
weapons like swords and spears. It lacks the technology of modern day. Example: The city has dirt paths.
So why would you want to make your rpg setting in the past? Here are some things to consider.

Reasons to chose past. The past uses common rpg weapons like swords and spears. A lot of the
graphics for your rpg are usually based on this time setting, so if you don’t like to do editing, spriting,
creating graphics and spend time searching for more graphics, this is probably the one for you. There is a
lot of information on the past. So if you want your rpg to be based on an event that has happened in the
past or if you don’t want to have to think up everything, this is a good setting for you to make your game in.

Reasons against chosing the past: If you chose the past, there isn’t as much creativity that can be
put into your games as using other settings. Yes there is a lot of creativity that goes into past, just not as
much as other settings. Another reason against using the past is because there are a lot of things that you
can’t really do with this setting. Example: Since they didn’t have watches back then, you can’t really do an
in-game time system. This is because you can’t carry and big clock around with you and you can’t get to a
clock every 50 seconds. They didn’t have portable clocks like watches back then, so if you were to use it,
there would be something majorly wrong with your game.

2. Future
The second setting you can choose is the future. Futuristic games don’t usually use swords and other typical
rpg weapons. Futuristic games have even more techonolgy for you to think up, while Past has much less.
So why choose a setting in the future? Here are some things to consider.

Reasons to choose the future. If you are creative, this is the one for you. You make up everything,
beause really, none of us know what the future is going to be like. You get to make up what the future is
like in your game. Abs work great for Future setting, so if you’re making an ABS, this is a really good
choice for you. Futuristic games are the best setting for science fiction type games to happen. If you’re into
science fiction, this is the one for you.

Reasons against: Don’t expect to find as much stuff on the internet for your future rpg. For some
reason, people don’t seem to make as much futuristic setting type graphics. If you don’t want to have to
work as much thinking stuff, don’t make this one. A good futuristic game requires a good creative mind. If
you hate doing any graphic editing/making at all, don’t choose this one.

3. Modern Day
The third choice is to make a modren rpg. Modern games also don’t use swords and other typical rpg
weapons as much either. In modern games, you don’t have to make up any technology things. So why
chose the modern setting? Here are some things to consider.

Reasons to choose modern: Don’t want to have to do research or come up with new things? This
is the one for you. You should be very familiar with the modern setting, so you don’t have to worry about
getting things wrong. There a decent amount of modern graphics for you to use, so you don’t have to do
as much editing and making for your rpg. ABS also works good with this type of game, so this is a good
choice too.

Reasons against: When making a modern rpg, there is only so much stuff you can use, so if you
want to create things this isn’t a good idea. If you want a high tech looking game, this isn’t it either. If you
want that, you want to choose future. There aren’t many modern rpgs for you to get ideas from and such,
so you may have to think a lot more when you make your game.

4. Closing
These aren’t all the reasons of why you should do one setting over another, there are many many
more reasons you can get. Think carefully when you choose your setting. Think about what you want to
do. Then choose wisely.

Good luck!
Remember
“Even the greatest gamers were n00bs.”
ATARI