Gw Temp


Article - 'BoS3- Creating Characters' by SMOPHWoD.Y

An item about Plots/Characters posted on Sep 13, 2004


Mr. Y explains the next step in his process- creating your main cast of characters.


Heya, this is my third article in this series. What I want to talk to you about next is creating your main cast of characters. You can apply these instructions to making any character, really, but right now we're just focused on the hero, villain, party members, main villains and other NPCs, etc.

When it comes to character creation, I urge folks to not define everything right away. Get all the basic facts down, and come back to stuff like hair color and blood type later. The most important part of creating main characters is creating their personalities, followed by their background histories.

For now, I highly recommend you take care of all the vital stuff I describe below, and leave everything else unless it's important. This is because you need to give yourself time to stew it over, and think up ideas for how your character looks and such. Giving yourself more time to think is always a good idea. Keep in mind that, as said before, you need to do things that let you think easily! Go exercise, drive a car, or listen to some music; whatever works for you. Some things will work for less people (Like chatting all day in #gamemaker). I suggest you try to do activities that leave you alone and lead you to think about things, but if something else works, go with it. There's nothing wrong with a bit of experimentation, after all!

Anywho, let's get into the real meat of this read. When creating your characters, you will probably have a mental image of what they look like. Assuming you're like me, being no artist or spriter and not willing to learn (Or have someone else do it), you probably won't end up with a character looking like you first imagined. But that's okay! You'll either learn to like how your characters turned out, or find other sprites and face pictures (If used) for them. This is something I'm emphasizing now- don't put much thought into the looks of characters.

Typically, this is the information I fill out for each new character:
I think I can better demonstrate all of this with an example. So here is Derek, the main character of my fictional example game from the earlier articles in this series.

And there you have it. Again, easier with an example. If you have any suggestions or examples of what you do, post 'em below! If I was confusing, tell me and I can elaborate. Thanks for reading!