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Tutorial - 'Picture movement' by Andiaz

An item about RPGMaker 2000 posted on

Blurb

Here I am again, ready to save you all :D… or at least some of the newbies ^_^. This is another tutorial made by me, this time about picture movement in rm2k, which definitely is a good thing :D. Here we go:

Body

Here I am again, ready to save you all :D… or at least some of the newbies ^_^. This is another tutorial made by me, this time about picture movement in rm2k, which definitely is a good thing :D. Here we go:



Show picture command



Let us start with this one. If you want to use this command, just go to the event commands, second tab, I think. Now, time to explain the different options there is:



Pic. number – Choose a number which will be the picture's ‘label’, so to say. You can only use 20 pictures on the screen at once, though ;_;. A bad thing with rm2k. Also, too big pictures makes the game lag as hell…



Select picture – Ermm, yeah… Select a picture.



Show position (Center Coord.) – Here’s the place where you specify the coordinates on the picture you will be using. You can choose an X position (which is the horizontal position) from -640 to 960 and a Y-position (which is the vertical position) between -480 and 720. You can also take the coordinates stored in a variable (good for custom battle systems and such).



Move with map – If you check this option, the picture will move when you moves (it will stay in the same position of the screen all the time).



Magnification – Use this option to either expand or reduce the size of the picture in a scale between 0% and 2000%.



Transparency – Determines how transparent the picture will be. It will be fully visible if set to 0%, and invisible if set to 100%.



Transparent Colour - Here, it is specified whether to display the colour (transparent colour) which uses a transparent part in the picture to show (Stir). A transparent colour is applied, and the colour is not displayed (None). A transparent colour is disregarded, and the colour is displayed.

Additional Effect: It is possible to have special effects applied to a displayed picture. Clicking the button opens the Other Attributes display dialog where the tone and unique effects of the picture are changed.

Colour: Specify picture changes according to four standards of colour; red (R), green (G), blue (B), and chroma (S). The slider corresponding to each item is dragged or a standard value is specified by directly inputting the numerical value.

Unique Effect: Here, the effect given to the display of the picture is specified. Place a check in whichever effects wanted, and the level in the given effect is specified by the slider. However, both effects cannot be used at a time.

Rotation: This rotates the drawing. It displays it while rotating the picture. The speed by which the picture rotates is greatest when the numerical value is high.

Ripple: This forces the drawing to have a rippling effect. The picture is waved to the vertical direction and displayed. The power by which the picture ripples is greatest when the numerical value is high.

Thanks to the help file for the transparent colour info ^_^.



Move picture command



The move picture command is used when you need to change the preferences of the picture, like coordinates, colour, transparency, etc. Here’s an explanation of the different commands.



Pic. Number – Set this option to the number of the picture you want to change in one way or another.



Place position – This will change the picture’s coordinates to a new value. You can also change it to the position stored in a variable.



Magnification - Use this option to either expand or reduce the size of the picture in a scale between 0% and 2000%.



Transparency – Determines how transparent the picture will be. It will be fully visible if set to 0%, and invisible if set to 100%.



Additional effect – See show picture command explanation above.



Movement Time - Here you input the time from the start of the processing of the display change in the picture to the finish of it in 0.1 seconds. So, if you set it to 10, the time it takes to make the operation will be 10 x 0.1 seconds, which is 1 second. You can choose a value between 0 and 1000.



Wait until moved – If you check this option, you’ll have to wait for the operation to finish before the game goes on.



Erase picture command



Well, not much options here, heh. Just choose the number of the picture you want to erase, and it will be gone :D!!



This concludes my tutorial about picture movement, and hopefully I made the coding in rm2k easier for some souls out there. Keep working with your games, and never give up. For feedback on this tutorial, mail me on an_dias@hotmail.com