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Tutorial - 'Stat based attacks' by Loki

An item about RPGMaker 2000 posted on

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A short tutorial on creating statistical based attacks!

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Here’s my first tutorial, hope you like it. It deals with using skills based on your characters equipment, number of ssaves, escapes, victories, or states. I uses the DBS system.
First create your skill, and make it a switch. For this example we’ll call it speed attack. I will do damage based on your agility stat. Make it a switch that can only be used in battle. Now go to moster party and open battle events. Make a event triggered by the swich.. Then display your battle animation. Now select change enemy HP. Decrease by a variable, we’ll call it Hero Speed Display a show message that says something like “Dragon lost ___ HP!” To display the damage type \[Variable#]. So if the varable is 21, you would type \v[21]. Simple? Thecode should look like this:

Trigger: Switch: [Speed Attack]
Show Battle Animation: Speed Attack
Decrease Enemy HP: Opreand: varable “Enemy Speed”
Show message: enemy lost \v[21] Hp!
Change switch: Speed Attack. off

You would do the same type of thing with anything elese, just use a deferent variable, like escape or save. Hope this help newbies like me. Here is a skill based on how many times you escape:

Trigger: Switch: Chicken Heart
Show Battle Animation: chicken heart
Decrease Enemy hp: Opreand: variable “Chicken Heart”
Show message: enemy lost \v[21] Hp!
Change Switch: Chicken Heart off