Gw Temp


Tutorial - 'Visible Monster Fights without Switches/variables' by MasterDarkNinja

An item about RPGMaker 2000 posted on


How to make enemies that walk around on a map


This tutorial will show you how to make enemies that walk around on a map and you can walk up to them (or they can run up to you) to get into a fight with them but WITHOUT using any switch's or variables, and yet the monsters will disappear when you defeat them and they will come back once you go back onto that map.
Note: this way HAS to use the DBS or else it won't work.

1st: Make your monster event (with no code in it yet), the monster's(s) stats and the monster's party.

2nd: In the monster event that's walking around go to the 2nd page of the event editor click on "start combat" it's at the top left of the choices.

When in start combat choices select the fight that you want to get into.

3rd: If you want to change it then change the battle background, first strike, and the escape case.

After that there is the defeat case, you might want to get teleported back to town or something if you lose a fight, click on "add case" to program it in.

4th: There are two areas that you can change what happens after that in it. You can program in what happens if you win (if you want something that a DBS battle can't have added on to it).
And in the defeat case if you want to go back to the last town or something in the game here is what you do.
Step A: do a "full recovery" located on the 1st page of the event editor.
Step B: you can then do the teleport event to go back to somewhere in the town like the inn and then you can display some sort of a message like "I've got to be more careful".

5th: at the end of the event (or under the win condition of the battle) go to the 3rd page of the event editor and click on "clear timer". put in in the event.

Clear timer is what makes the monster work and disappear when it has no event conditions to appear. Clear timer makes any event it's used in stop working until you leave that map and then come back to it. That is how to save a lot of switch's and variables.

So this concludes this tutorial.