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Tutorial - 'Definitive Duelling Part 1' by Angroth

An item about RPGMaker 2000 posted on

Blurb

The first part of a very big duelling system for Rm2k.

Body

Alright this rm2k tut follows on nicely from my jousting system. They both fit well to a tournament like Breath of Fire III but in a medieval setting rather than roman gladitorial arse. Now all that’s left is an archery system which I’ll do sometime soon. Note that you can change the following duel system to accommodate harder duelling battles such as making the enemy not miss or do more damage, etc. Well, enough time wasting and more action! Beware this IS long but it is mostly copied events so you wont actually have to produce that much coding and programming.
This part 1 contains you attacking the enemy and them defending it. Part 2 will contain you defending and the enemy attacking. Enjoy!

*Switch: Duel Begins* - ON
Event Type: Auto Start
Page 1
< > Set Message Options:Trnsp., Top, Fixed, Wait until done
< > Change Var: Var[0001:Hero’s Duel HP] (Set)- 12
< > Change Var: Var[0002:Enemy Duel HP] (Set)- 12
< > Show Picture: ID:1- Tournament HP 12-(27, 120)
< > Show Picture: ID:2- Tournament HP 12-(295, 120)
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Show Picture: ID:4- Enemy Stand-(140, 90)
< > Wait: 0.5sec
< > Message:Choose a location to attack.
< >Label 3#
< > Show Choice:Head/Body/Arms/Legs
:[Head] Case
< > Change Switch: Var[0001:Duel Attack - Head] Switch ON
< >
:[Body] Case
< > Change Switch: Var[0002:Duel Attack - Body] Switch ON
< >
:[Arms] Case
< > Change Switch: Var[0003:Duel Attack - Arms] Switch ON
< >
:[Legs] Case
< > Change Switch: Var[0004:Duel Attack - Legs] Switch ON
< >
:End Case
NOTE: The Tournament HP picture is 56 pixels wide which you will also need to include. And as the name suggests there is 12 health points / stages which you might also want to know when drawing your versions. Also, the character pictures are of about 64 x 76 but they don’t fill all of the section.

< > Message:Choose a style of attack.
< > Show Choice:Wild Swing/Strong Lunge/Thrust/Precision Swipe
:[Wild Swing] Case
< > Change Switch: Var[0005:Attack – Wild Swing] Switch ON
< >
:[Strong Lunge] Case
< > Change Switch: Var[0006:Attack – Strong Lung] Switch ON
< >
:[Thrust] Case
< > Change Switch: Var[0007:Attack - Thrust] Switch ON
< >
:[Precision Swipe] Case
< > Change Switch: Var[0008:Attack - Precision S] Switch ON
< >
:End Case
< > Change Var: Var[0003:Enemy Action] (Set)- Random(0 to 1)
< > Note: ENEMIES UPPER DEFENCE
< > If Var(0003:Enemy Action) 0
< > If Switch(0001:Duel Attack - Head) is ON
< > If Switch(0005:Attack – Wild Swing) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:3-(210, 160), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:3-(210, 160), 0.5 sec (w) UNFLASH RED
< > Message:Your attack was countered.
< > Change Var: Var[0001:Hero’s Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< > If Switch(0006:Attack – Strong Lung) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:Your lunge has sliced the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< > If Switch(0007:Attack – Thrust) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Wait: 0.8sec
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Message:Your thrust was parried.
< > Goto Label 1#
< >
:End Case
< > If Switch(0008:Attack – Precision S) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:You have accurately cut the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< >
< > If Switch(0003:Duel Attack - Arms) is ON
< > If Switch(0005:Attack – Wild Swing) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:You have hit the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< > If Switch(0006:Attack – Strong Lung) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Wait: 0.8sec
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Message:Your lunge was dodged.
< > Goto Label 1#
< >
:End Case
< > If Switch(0007:Attack – Thrust) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Wait: 0.8sec
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Message:Your thrust was parried.
< > Goto Label 1#
< >
:End Case
< > If Switch(0008:Attack – Precision S) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:You have accurately cut the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< >
:End Case
< > If Switch(0002:Duel Attack - Body) is ON
< > If Switch(0005:Attack – Wild Swing) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Kill2
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:You have smashed the enemy.
< > Change Var: Var Var[0002:Enemy Duel HP] (-)- 3
< > Goto Label 1#
< >
:End Case
< > If Switch(0006:Attack – Strong Lung) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword2
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:Your lunge has cut the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 2
< > Goto Label 1#
< >
:End Case
< > If Switch(0007:Attack – Thrust) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword2
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:Your thrust has cut the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 2
< > Goto Label 1#
< >
:End Case
< > If Switch(0008:Attack – Precision S) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:You have accurately cut the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< >
:End Case
< > If Switch(0004:Duel Attack - Legs) is ON
< > If Switch(0005:Attack – Wild Swing) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword2
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:You have smashed the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 2
< > Goto Label 1#
< >
:End Case
< > If Switch(0006:Attack – Strong Lung) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword2
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:Your lunge has cut the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 2
< > Goto Label 1#
< >
:End Case
< > If Switch(0007:Attack – Thrust) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:Your thrust has cut the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< > If Switch(0008:Attack – Precision S) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:You have accurately cut the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< >
:End Case
< >
:Else Case
< > Note: ENEMIES LOWER DEFENCE
< > If Var(0003:Enemy Action) 0
< > If Switch(0001:Duel Attack - Head) is ON
< > If Switch(0005:Attack – Wild Swing) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Kill2
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:Your attack was devastating.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 3
< > Goto Label 1#
< >
:End Case
< > If Switch(0006:Attack – Strong Lung) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword2
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:Your lunge has sliced the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 2
< > Goto Label 1#
< >
:End Case
< > If Switch(0007:Attack – Thrust) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword2
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:Your thrust was successful.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 2
< > Goto Label 1#
< >
:End Case
< > If Switch(0008:Attack – Precision S) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:You have accurately cut the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< >
< > If Switch(0003:Duel Attack - Arms) is ON
< > If Switch(0005:Attack – Wild Swing) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword2
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:You have hit the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 2
< > Goto Label 1#
< >
:End Case
< > If Switch(0006:Attack – Strong Lung) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword2
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:Your lunge has cut the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 2
< > Goto Label 1#
< >
:End Case
< > If Switch(0007:Attack – Thrust) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:Your thrust has sliced the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< > If Switch(0008:Attack – Precision S) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:You have accurately cut the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< >
:End Case
< > If Switch(0002:Duel Attack - Body) is ON
< > If Switch(0005:Attack – Wild Swing) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:3-(210, 160), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:3-(210, 160), 0.5 sec (w) UNFLASH RED
< > Message:Your attack was countered.
< > Change Var: Var[0001:Hero’s Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< > If Switch(0006:Attack – Strong Lung) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:Your lunge has cut the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< > If Switch(0007:Attack – Thrust) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Wait: 0.8sec
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Message:Your thrust was parried.
< > Goto Label 1#
< >
:End Case
< > If Switch(0008:Attack – Precision S) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:You have accurately cut the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< >
:End Case
< > If Switch(0004:Duel Attack - Legs) is ON
< > If Switch(0005:Attack – Wild Swing) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:You have hit the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< > If Switch(0006:Attack – Strong Lung) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Wait: 0.8sec
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Message:Your lunge has been dodged.
< > Goto Label 1#
< >
:End Case
< > If Switch(0007:Attack – Thrust) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Wait: 0.8sec
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Message:Your thrust has been blocked.
< > Goto Label 1#
< >
:End Case
< > If Switch(0008:Attack – Precision S) is ON
< > Show Picture: ID:3- Hero Attack-(210, 160)
< > Play SE: Sword1
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) FLASH RED
< > Show Picture: ID:3- Hero Stand-(210, 160)
< > Move Picture: ID:4-(140, 90), 0.5 sec (w) UNFLASH RED
< > Message:You have accurately cut the enemy.
< > Change Var: Var[0002:Enemy Duel HP] (-)- 1
< > Goto Label 1#
< >
:End Case
< >
:End Case
< >
:End Case
< > Label 1#
< > Change Switch: Var[0001:Duel Attack - Head] Switch OFF
< > Change Switch: Var[0002:Duel Attack - Body] Switch OFF
< > Change Switch: Var[0003:Duel Attack - Arms] Switch OFF
< > Change Switch: Var[0004:Duel Attack - Legs] Switch OFF
< > Change Switch: Var[0005: Attack – Wild Swing] Switch OFF
< > Change Switch: Var[0006: Attack – Strong Lung] Switch OFF
< > Change Switch: Var[0007: Attack – Thrust] Switch OFF
< > Change Switch: Var[0008: Attack – Precision S] Switch OFF
< > If Var[0002:Enemy Duel HP] 12
< > Show Picture: ID: 1 – Tournament HP 12-(27, 120)
< >
:End Case
< > If Var[0002:Enemy Duel HP] 11
< > Show Picture: ID: 1 – Tournament HP 11-(27, 120)
< >
:End Case
< > If Var[0002:Enemy Duel HP] 10
< > Show Picture: ID: 1 – Tournament HP 10-(27, 120)
< >
:End Case
< > If Var[0002:Enemy Duel HP] 9
< > Show Picture: ID: 1 – Tournament HP 9-(27, 120)
< >
:End Case
< > If Var[0002:Enemy Duel HP] 8
< > Show Picture: ID: 1 – Tournament HP 8-(27, 120)
< >
:End Case
< > If Var[0002:Enemy Duel HP] 7
< > Show Picture: ID: 1 – Tournament HP 7-(27, 120)
< >
:End Case
< > If Var[0002:Enemy Duel HP] 6
< > Show Picture: ID: 1 – Tournament HP 6-(27, 120)
< >
:End Case
< > If Var[0002:Enemy Duel HP] 5
< > Show Picture: ID: 1 – Tournament HP 5-(27, 120)
< >
:End Case
< > If Var[0002:Enemy Duel HP] 4
< > Show Picture: ID: 1 – Tournament HP 4-(27, 120)
< >
:End Case
< > If Var[0002:Enemy Duel HP] 3
< > Show Picture: ID: 1 – Tournament HP 3-(27, 120)
< >
:End Case
< > If Var[0002:Enemy Duel HP] 2
< > Show Picture: ID: 1 – Tournament HP 2-(27, 120)
< >
:End Case
< > If Var[0002:Enemy Duel HP] 1
< > Show Picture: ID: 1 – Tournament HP 1-(27, 120)
< >
:End Case
< > If Var[0002:Enemy Duel HP] 0(<=)
< > Show Picture: ID: 1 – Tournament HP 0-(27, 120)
THIS CONTAINS WHAT HAPPENS IF YOU WIN
< > Goto Label 5#
:End Case
< > If Var[0002:Hero’s Duel HP] 12
< > Show Picture: ID: 2 – Tournament HP 12-(295, 120)
< >
:End Case
< > If Var[0002:Hero’s Duel HP] 11
< > Show Picture: ID: 2 – Tournament HP 11-(295, 120)
< >
:End Case
< > If Var[0002:Hero’s Duel HP] 10
< > Show Picture: ID: 2 – Tournament HP 10-(295, 120)
< >
:End Case
< > If Var[0002:Hero’s Duel HP] 9
< > Show Picture: ID: 2 – Tournament HP 9-(295, 120)
< >
:End Case
< > If Var[0002:Hero’s Duel HP] 8
< > Show Picture: ID: 2 – Tournament HP 8-(295, 120)
< >
:End Case
< > If Var[0002:Hero’s Duel HP] 7
< > Show Picture: ID: 2 – Tournament HP 7-(295, 120)
< >
:End Case
< > If Var[0002:Hero’s Duel HP] 6
< > Show Picture: ID: 2 – Tournament HP 6-(295, 120)
< >
:End Case
< > If Var[0002:Hero’s Duel HP] 5
< > Show Picture: ID: 2 – Tournament HP 5-(295, 120)
< >
:End Case
< > If Var[0002:Hero’s Duel HP] 4
< > Show Picture: ID: 2 – Tournament HP 4-(295, 120)
< >
:End Case
< > If Var[0002:Hero’s Duel HP] 3
< > Show Picture: ID: 2 – Tournament HP 3-(295, 120)
< >
:End Case
< > If Var[0002:Hero’s Duel HP] 2
< > Show Picture: ID: 2 – Tournament HP 2-(295, 120)
< >
:End Case
< > If Var[0002:Hero’s Duel HP] 1
< > Show Picture: ID: 2 – Tournament HP 1-(295, 120)
< >
:End Case
< > If Var[0002:Hero’s Duel HP] 0(<=)
< > Show Picture: ID: 2 – Tournament HP 0-(295, 120)
THIS CONTAINS WHAT HAPPENS IF THE ENEMY WINS
< > Goto Label 5#
:End Case

This is where you attacking and the enemy defending finishes. Definitive Duelling Part 2 will show the final section of this tutorial.
Below is the chart of locations to strike and strike types and what damage they cause for more clarity. An asterisk means the damage is suffered by the attacker.
Location Player Defends Player Doesn’t Defend
WS SL T PS WS SL T PS
Head *1 1 0 1 3 2 2 1
Body *1 1 0 1 3 2 2 1
Arms 1 0 0 1 2 2 1 1
Legs 1 0 0 1 2 2 1 1
Well I hoped that helped you. If you have just read the beginning and middle and last few lines due to its size I insists, please GO BACK! Or copy this into word or something. Even if you are relitively knew to fork conditions this isnt very hard, just long. Well… Until part 2… See ya later!