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Tutorial - 'Bird item fetcher' by Guest

An item about RPGMaker 2000 posted on

Blurb

How to create a bird which fetches you items

Body

Hey this is Minsc and this is my second tutorial! Today I
will teach you how to make a system where you have a bird who
goes and fetches you things.

First of all make a skill and call it Bird, or Bird call or
bird fetch or something similar. Make it switch skill. Make
it only avaliable in field. You can make it cost MP if you wish.
Make it turn on the switch "Bird Call."

Next make a common event and call it Bird Call. Make it a
Parrel Proccess that only goes once the switch Brid's Call is ON.

Put a little message: Send your bird to look for items?

Or something similar. Then put a:
Show Choice: Yes/No
[Yes]
For this next piece you may want to draw a battle animation of a
bird and make it play now. Just have it flying away, off the screen from
the hero.

Mess: Your bird will return shortly
Remove Skill: Bird Call. (This is so they may not use it while your bird is away.)
Wait: 90 sec

Next up you need to use a variable and make it go random from
1-10. Then make fork conditions.
If variable is above 9=
mess: Your bird returned with a \c[2]suitable item!
(Note: Replace suitable item with well, suitable items.)
Add item

Else case
Fork
If variable is above 8=
mess: Your bird returned with a \c[2]suitable item!
Add item

Else case
Fork
If variable is above 7=
mess: Your bird returned with a \c[2]suitable item!
Add item

Else case
Fork
If variable is above 6=
mess: Your bird returned with a \c[2]suitable item!
Add item

Else case
Fork
If variable is above 5=
mess: Your bird returned with a \c[2]suitable item!
Add item

Else
Mess: Your bird returned with nothing.

End Case:
Mess: Your bird must recover from its flight
Wait: 60 sec
Learn skill: bird call
Change switch: Bird call OFF

That's it

minsc30001@hotmail.com for questions and comments.