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Tutorial - 'How to make a REAL Stealth Game' by Nintendo

An item about RPGMaker 2000 posted on

Blurb

Nintendo looks at how RPGMaker 2000 can create a true stealth adventure!

Body

Hello! This is another tutorial by the extraordinary Nintendo!
This is the easiest, most effective way to make a stelath game is pretty simple.
Make a two variables for each guard.
Make a Common Event that is a parrelel process.
Make a Common Event for each guard that is a parrelel process.
Make a switch for every guard
*****

Now. On the first common event (not the one for all the guards)
set both variables for each guard by the following:
Set the first variable (let's call it 'guardxposX!') to that corresponding
------------------------ guards X position. Set the second variable (let's
TIP: Assign a unique| call it 'guardxposY!') To the corresponding guard's
name to each guard | Y position. Do this for each guard.
------------------------

Now for the first guards common event turn switch (let's call it ViewGuard1) on.
How do an if conditional statement like so:
<>FORK Optn: Guard1 UP- Facing
<>Change Variable: var[0001:GuardxposX!]+ 5 (or however many blocks they see)
<>FORK Optn: Guard 1 Rigt- Facing
<>Change Variable: var[0002:GuardxposY!]+ 5 (or however many blocks they see)
<>FORK Optn: Guard 1 Down- Facing
<>Change Variable: var[0001:GuardxposX!]- 5 (or however many blocks they see)
<>FORK Optn: Guard 1 Left- Facing
<>Change Variable: var[0002:GuardxposY!]- 5 (or however many blocks they see)
<>:END CASE
<>
<>:END CASE
<>
<>:END CASE
<>
<>:END CASE
<>
<>:END CASE
<>
<>:END CASE
<>Change Switch: var[0001: View]- OFF
Now for every guard you need to make an extra page and have it started by View ON. Have it Collision with hero and play a sound effect. It can kill the hero or just take away life.

I hope you enjoyed my tutorial!

Bye! Bye!