Gw Temp


Tutorial - 'Sliding Puzzle' by Yoshmaster

An item about RPGMaker 2000 posted on


Ever played one of those little puzzles where you have to slide pieces? This shows you how to make one for your game!


This is a tutorial about how to make a sliding numbers puzzle for a mini-game.
This is NOT for beginners and requires a lot of patience.
You need to understand
Fork conditions


You should start like this:

6 3 5
2 7 4
1 8

or any other random scabble.
And finish like this:

1 2 3
4 5 6
7 8

Fun, huh?
Now for the scripting.

Make 9 variables called
Number 1
Number 2
Number 9

Now make 9 events called
Spot 1
Spot 2
Spot 9

Each event should have 9 pages

Page 1
Start conditon: Variable XX > 0
Auto Start
Graphic: Blank

Page 2
Start condition: Variable XX > 1
Auto Start
Graphic: 1

And so on.. X being the representive number.
Spot 1 gets Number 1 and so on.

Next you make a scamble event
Make it change variables 1-9
Into a random number between 0 and 8
Then make a script that will make sure that a number doesn't repeat itself. Like this:

Fade screen (So the player won't see the scambling)
Label 1
V. change Number 1 Rand 0-8
V. change Number 2 Rand 0-8
V. change Number 9 Rand 0-8

Fork Number 2 = Number 3
Go to label 1

Fork Number 2 = Number 4
Go to label 1


Fork Number 2 = Number 9
Go to label 1

Fork Number 3 = Number 4
Go to label 1

And so on until

Fork Number 8 = Number 9
Go to label 1

Fade in

I know. Tons of script.
If anybody knows a better way, write to me.

If you want you can make another script on the same page to prevent the number to be it's neigbor (i.e. 1=2 2=3 )to stop the puzzle from being two steps away from being solved, just like the script above.

Next make a seperate event with the password action into a 10th variable ( Let's call it "action")

Next make 9 Auto start events with four pages
One with variable action condition-1(down)
One with two (right)
One with three (left)
One with four (up)

Make a switch condition on each of the pages
Condition : Switch "XX=0" ON

Note : Only the middle one needs 4 pages
The corners need two and the sides need 3
respective to the number of ajacent spots.

Let's take Spot 5 for an example,
On the page with up condition.

Change variable Number 5 = Number 8
Change variable Number 8 = 0

And so on in all the pages in all nine events.

Now make another Auto start event

Fork Number 1 = 0
Switch "1=0" On

Fork Number 2 = 0
Switch "2=0" On

and so on.

Got it?

Finally make an Auto start event

Fork N.1 =1
Fork N.2 =2
Fork N.9 =9
Switch "Winner" ON
[End] x9

And make a final event with winner switch condition that switches of all the switches an zeros all the variables , and gives the player a prize.

There. That's it.
You should have a puzzle game
Comments, questions, remarks , and bug reports
eagerly anticipated ('Cept for the bug reports)

I'm giving myself a huge pat on the back, <-ow-> and like pie very much