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Tutorial - 'Cooking Fish for Newbies' by bick

An item about RPGMaker 2000 posted on

Blurb

Remember bick71's fish tutorial? This tutorial tells how to make a cooking fish system using the same items what you used before.

Body

Before you read on, I suggest you already look at my fishing tutorial because I'm going to use the same items. Ever wanted your hero to sit by an open fire cooking something? Well this is the tutorial for you! For this tutorial you will need:
1.4 items (cooked jellyfish, cooked trout, cooked rainbow trout, and cooked salmon)
2.An event (make it look like a fire or a stove)
Note: you should already have the items jellyfish, trout, rainbow trout, and salmon

Lucky for you guys there is only a little bit of coding to do. Read below for the code on the only event. Make this activated on push key:

<>Message: What would you like to cook?
<>Show Choice- Jellyfish, Trout, Rainbow Trout, and Salmon
Jellyfish Choice
Fork Condition- Have item Jellyfish
<>Message: Your Jellyfish has been cooked to a perfection!
<>Item decrease 1 jellyfish
<>Item increase 1 cooked jellyfish
Else
<>Message: You need a jellyfish!
Trout Choice
Fork Condition- Have item Trout
<>Message: Your Trout has been cooked to a perfection!
<>Item decrease 1 trout
<>Item increase 1 cooked trout
Else
<>Message: You need a trout!
Raibow Trout Choice
Fork Condition- Have item Rainbow Trout
<>Message: Your Rainbow Trout has been cooked to a perfection!
<>Item decrease 1 Rainbow Trout
<>Item increase 1 cooked Rainbow Trout
Else
<>Message: You need a Rainbow Trout!
Salmon Choice
Fork Condition- Have item Salmon
<>Message: Your Salmon has been cooked to a perfection!
<>Item decrease 1 Salmon
<>Item increase 1 cooked Salmon
Else
<>Message: You need a Salmon!

Now what is important about cooking the fish? Well the non-cooked fish should have some healing properties, and just increase it for the cooked ones. Except for the Jellyfish, which decreases when cooked (Cooked Jellyfish is nasty). You can change the items your cooking all you want, it's pretty flexible code. Well I hope you'll have fun implementing this into your game!