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Tutorial - 'Message Box Commands' by Guest

An item about RPGMaker 2000 posted on

Blurb

An interesting tutorial on allowing message speed customization...without using dozens of FORK statements for each message!

Body

As a newcomer here at gamingw (as far as participating
community wise) this is my first tutorial to present to
everybody. Basically "Message Box Commands - Variables In
Commands" are referred to as commands used inside of RPG
Maker 2000/3 that do special functions to message boxes.
There are some things in this tutorial I am pretty sure
not many people are aware of so please read on.

Little do some people know, I recently discovered this
myself just for the hell of it I tried this out and it
worked. Say you wanted to set a custom message box speed
right? Well those of us who have done this before may have
had to place the command \S[1-20] right? And this would be
for EVERY message box with forks to each setting. I
discovered a way to do this without forks and switches.

Simply put you can place variables inside the commands
itself.

This really is more "advanced" users who know what I
may be talking about... but to clarify it a little more
this is how it would work.

Take this simple command \S[2]

Now, that means speed = 2 for the message box speed,
could you imagine having to set forks for each speed you
make and turning on switches? There is an easier way!

\S[\V[#]]

That takes the \S[] command and puts a variable into it.
So you have \S[\V[]] then you put the variable number:
\S[\V[1]] that would output into the message box:
\S[#] but instead of having to do forks and switches it's
all done by a single variable! Saving probably over 100-
700 lines of code.

To set a custom message box speed:

http://www.gamingw.net/tutorials/375
Atari Deserves Credit For That ^