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Tutorial - 'Interchangeable Job System (Part 1)' by Guest

An item about RPGMaker 2000 posted on

Blurb

An interesting tutorial that demonstrates how to make a system where equipping certain items will change your class.

Body

This is my first tutorial, so try not to blame me too much if it goes wrong. :D

In this tutorial, I will attempt to explain how to make an interchangeable job system that is not unlike FFX-2. Note: I did this in RPG Maker 2003. I don't think this works in RPG Maker 2000, but with some tweaking, it might still work.

Need:
0 Variables, 0 Switches, Items for all your jobs, eg: Dresspheres, Job Bracers, Crystals, Etc; (For this tutorial, make 6: Knight Bracer, Knight Bangle, White Mage Bracer, White Mage Bangle, Black Mage Bracer, Black Mage Bangle), Common Events for all your characters.

Note: In case you haven't worked it out yet, Bracers are for male characters, and Bangles are for female characters.

In your database, make new classes for all your jobs (eg: Knight M., Knight F., etc), or just use the ones already given to you. While you're there, make classes that are your default characters. Call them Hero or something. Now go to the Common Events and make an event for each character who will be using this system (I only have four characters in my game, so this didn't take that long). Make the events Parallel Process with no trigger switch. The coding for this event should look like this, or at least, vaguely resembling this:

<>Branch if {Hero1's Name} Knight Bracer Equipped
<>Change Class: {Hero1's Name} Knight M., No Level Change, No Skill Change, Stats Current Level
<>
: Else Handler
<>Branch if {Hero1's Name} White Mage Bracer Equipped
<>Change Class: {Hero1's Name} White Mage M., No Level Change, No Skill Change, Stats Current Level
<>
: Else Handler
<>Branch if {Hero1's Name} Black Mage Bracer Equipped
<>Change Class: {Hero1's Name} Black Mage M., No Level Change, No Skill Change, Stats Current Level
: Else Handler
<>Change Class: {Hero1's Name} Hero1, No Level Change, No Skill Change, Stats Current Level
<>
: End
<>
: End
<>
: End

Now just do that for each character, remembering to give any female characters Bangles instead of Bracers, and give them female classes (eg: Knight F., as opposed to Knight M.).

There you have it! A quick and easy job change system. In the next part of this tutorial, I'll be attempting to explain how to give each class their own specialised skills. If you use this system in your game, please give me some credit.

Kryptonite3d

"Sleep... those little slices of death... how I loathe them."
William Shakespeare