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Tutorial - 'Make a Clinic like in FF' by Guest

An item about RPGMaker 2000 posted on

Blurb

A interesting idea showing how to make an inn that does not revive dead characters. Instead, you must visit a clinic and pay separately to revive them.

Body

Hello, this is my first tutorial, so it may suck...meh... Anyway, first off...You must make the inn's manually, because the regular inn also revives dead characters, so do this(Include ELSE case in Forks) -FORK Optn: Money (x)abov -Mssg: (x) -Show Choice: Yes/No -[Yes] case -Change HP:All members HP 999 increase -Change MP: All members MP 999 increase -Change Money: Money (x)decr. -[No] case -END Case -ELSE case -Mssg: (x) -END case After that, now you can make your clinic. In my game, I have made it so they choose which char they want to revive (Include ELSE Cases) -FORK Optn: Money (x)abov -Mssg: (x) -Show Choice:Yes/No -[Yes] case -Show Choice:Char1/Char2/Char3/Char4* -[Char1] case -FORK Optn: Char1-Dead is in condition -Mssg: (x) -Show battle Anim:(x), Hero(W) -Condition: Char1 Dead Cancel -Change Money- (x)decr -ELSE case -Mssg: (x) -[Char2] case -FORK Optn: Char2-Dead is in condition -Mssg: (x) -Show battle Anim:(x), Hero(W) -Condition: Char2 Dead Cancel -Change Money- (x)decr -ELSE case -Mssg: (x) -[Char3] case -FORK Optn: Char3-Dead is in condition -Mssg: (x) -Show battle Anim:(x), Hero(W) -Condition: Char3 Dead Cancel -Change Money- (x)decr -ELSE case -Mssg: (x) -[Char4] case -FORK Optn: Char4-Dead is in condition -Mssg: (x) -Show battle Anim:(x), Hero(W) -Condition: Char4 Dead Cancel -Change Money- (x)decr -ELSE case -Mssg: (x) (Then in ELSE case, say a message knowing you need more currency.) Yay! Done. Comment Away :)