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<title>LÖVE</title>
<link href="https://love2d.org/forums/index.php" />
<updated>2012-11-18T22:22:28+00:00</updated>

<author><name><![CDATA[LÖVE]]></name></author>
<id>https://love2d.org/forums/feed.php?f=5</id>
<entry>
<author><name><![CDATA[mangadrive]]></name></author>
<updated>2012-11-18T22:22:28+00:00</updated>
<published>2012-11-18T22:22:28+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70646#p70646</id>
<link href="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70646#p70646"/>
<title type="html"><![CDATA[Projects and Demos • Re: tween.lua]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70646#p70646"><![CDATA[
Thank you for the post <img src="https://love2d.org/forums/images/smilies/ms-smile.png" alt=":)" title="Smile" /> My post above is where I sorted out semi-on my own but your elaboration  (and this noob moment on behalf/experience in general) helps me understand the game loop a bit better for Love <img src="https://love2d.org/forums/images/smilies/ms-smile.png" alt=":)" title="Smile" /><br /><br />Normally I'd create functions to do this kind of thing on key hits or game logic but I was just trying to DO it first <img src="https://love2d.org/forums/images/smilies/ms-wink.png" alt=";)" title="Wink" /> New language, new API, new shoes = funny walking <img src="https://love2d.org/forums/images/smilies/ms-glad.png" alt=":D" title="Very Happy" /><p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=74927">mangadrive</a> — Sun Nov 18, 2012 10:22 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[kikito]]></name></author>
<updated>2012-11-18T22:16:23+00:00</updated>
<published>2012-11-18T22:16:23+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70644#p70644</id>
<link href="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70644#p70644"/>
<title type="html"><![CDATA[Projects and Demos • Re: tween.lua]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70644#p70644"><![CDATA[
Yep, you are missing some stuff. At least 3 important things.<br /><br />1. You are actually not drawing anything related with &quot;label&quot;. If you want to see it on the screen, you have to print it somewhere!<br />2. The variable &quot;label&quot; is a local variable created inside love.draw. Local variables which are not referenced from outside or returned by their function get destroyed when the function is finished.<br />3. You are creating many tweeners per second. Let me explain this a bit more.<br /><br />In LÖVE, the functions love.draw and love.update are called <span style="font-style: italic">may times per second</span>. Usually more than 30.<br /><br />If you put this line inside love.draw:<br /><dl class="codebox"><dt>Code: </dt><dd><code>tween(4, label, { y=300 }, 'outBounce')</code></dd></dl><br />It gets executed <span style="font-style: italic">many times per second</span>. You just need to create one, and then let it &quot;live&quot; (update) until it expires.<br /><br />In order to make your example work, you must conserve the label between love.draw invocations. This can be done by declaring the `label` variable outside of all functions.<br /><br />You also want to create a single tweener, not one every frame . A good place to do that is love.load, since it get executed only once at the beginning of the game.<br /><br />And of course, you need to actually print the label somewhere!  <img src="https://love2d.org/forums/images/smilies/ms-ultra-glee.png" alt=":ultraglee:" title=":Ultraglee" /> <br /><br />This will give you this:<br /><br /><dl class="codebox"><dt>Code: </dt><dd><code>local tween = require 'tween'<br />local label -- declare label here so it is available to all the functions below<br /><br />function love.load()<br />  label = { x=200, y=0, text = &quot;hello&quot; }<br />  tween(4, label, { y=300 }, 'outBounce')<br />end<br /><br />function love.draw()<br />  love.graphics.draw(label.text, label.x, label.y) -- print the label! This is very important! :D<br />end<br /><br />function love.update(dt)<br />  tween.update(dt)<br />end<br /></code></dd></dl><p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=710">kikito</a> — Sun Nov 18, 2012 10:16 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[mangadrive]]></name></author>
<updated>2012-11-18T22:09:17+00:00</updated>
<published>2012-11-18T22:09:17+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70642#p70642</id>
<link href="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70642#p70642"/>
<title type="html"><![CDATA[Projects and Demos • Re: tween.lua]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70642#p70642"><![CDATA[
a) I was going to look up how to post the Love file and found out they were just glorified zip files, which lead me to understand that I could just rename the demo here and look at the source code.<br /><br />b) I wasn't running a print on the variable. Even though I *did* try that at one point, it wasn't addressed properly. <br /><br />So yes, my fault entirely, but for the benefit of others who might make the same assumptions, I just made here is a better example:<br /><br /><dl class="codebox"><dt>Code: </dt><dd><code>local tween = require 'tween'<br /><br /><br />local label = { text = &quot;Tween!&quot;, x = 200, y = -10 }<br /><br /><br /><br /><br /><br />function love.update(dt)<br />  tween.update(dt)<br />end<br /><br />function  love.load()<br /><br />--text &quot;falls down&quot; from the top of the screen<br />  tween(3, label, { y = 300 }, 'outBounce')<br /><br />end<br /><br />function love.draw()<br />  love.graphics.setColor(255, 255, 255)<br />  love.graphics.print(label.text, label.x, label.y)<br />end<br /><br /><br /><br />end<br /><br /><br /><br /></code></dd></dl><br /><br />Thank you for writing this wonderful library that will help me finish my game that might be sometime in 2049.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=74927">mangadrive</a> — Sun Nov 18, 2012 10:09 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[mangadrive]]></name></author>
<updated>2012-11-18T21:50:19+00:00</updated>
<published>2012-11-18T21:50:19+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70641#p70641</id>
<link href="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70641#p70641"/>
<title type="html"><![CDATA[Projects and Demos • Re: tween.lua]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70641#p70641"><![CDATA[
I guess I'm missing something very valuable here or my super_noob status is level 9k+<br /><br /><dl class="codebox"><dt>Code: </dt><dd><code>local tween = require 'tween'<br /><br /><br />function love.draw()<br /><br />love.graphics.setColor(255,255,255,255)<br />love.graphics.print(&quot;test&quot;,0,0)<br /><br /><br />local label = { x=200, y=0, text = &quot;hello&quot; }<br />tween(4, label, { y=300 }, 'outBounce')<br /><br /><br />end<br /><br /><br />function love.update(dt)<br />  <br />tween.update(dt)<br /><br />end<br /></code></dd></dl><br /><br />Still just a black screen with &quot;test&quot;. No tweens.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=74927">mangadrive</a> — Sun Nov 18, 2012 9:50 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[kikito]]></name></author>
<updated>2012-11-18T21:45:55+00:00</updated>
<published>2012-11-18T21:45:55+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11752&amp;p=70640#p70640</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11752&amp;p=70640#p70640"/>
<title type="html"><![CDATA[Projects and Demos • Re: [snippet] Box-segment intersection]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=11752&amp;p=70640#p70640"><![CDATA[
<blockquote><div><cite>Ref wrote:</cite><br />Interesting.<br />I had just used brute-force approach for texturing objects via quads.<br /></div></blockquote><br />That's a very pretty demo <img src="https://love2d.org/forums/images/smilies/ms-smile.png" alt=":)" title="Smile" /><br /><br />The algorithm I'm showing here only works for boxes, but solves the intersections very, very fast. Another diference is that the brute force approach requires the segment to &quot;touch&quot; at least one of the segments of the perimeter. The one on this page does report a segment completely contained inside of a box as &quot;intersecting&quot;.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=710">kikito</a> — Sun Nov 18, 2012 9:45 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[kikito]]></name></author>
<updated>2012-11-18T21:33:05+00:00</updated>
<published>2012-11-18T21:33:05+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70639#p70639</id>
<link href="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70639#p70639"/>
<title type="html"><![CDATA[Projects and Demos • Re: tween.lua]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70639#p70639"><![CDATA[
Oh, I see.<br /><br />In general (like 95% of the time), require statements are at the beginning of each file, and outside all functions.<br /><br />Try putting the `local tween = require 'tween'` line outside of love.load:<br /><dl class="codebox"><dt>Code: </dt><dd><code>local tween = require 'tween'<br /><br />function love.load()<br /> -- whatever else you want to put here<br />end<br /><br />function love.draw()<br />  -- same as before<br />end<br /></code></dd></dl><p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=710">kikito</a> — Sun Nov 18, 2012 9:33 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[Ref]]></name></author>
<updated>2012-11-18T21:18:49+00:00</updated>
<published>2012-11-18T21:18:49+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11752&amp;p=70635#p70635</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11752&amp;p=70635#p70635"/>
<title type="html"><![CDATA[Projects and Demos • Re: [snippet] Box-segment intersection]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=11752&amp;p=70635#p70635"><![CDATA[
Interesting.<br />I had just used brute-force approach for texturing objects via quads.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=48377">Ref</a> — Sun Nov 18, 2012 9:18 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[mangadrive]]></name></author>
<updated>2012-11-18T21:13:51+00:00</updated>
<published>2012-11-18T21:13:51+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70633#p70633</id>
<link href="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70633#p70633"/>
<title type="html"><![CDATA[Projects and Demos • Re: tween.lua]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70633#p70633"><![CDATA[
I'm using your coded examples from your git. Maybe not correctly but it's your code.<br /><br /><dl class="codebox"><dt>Code: </dt><dd><code>function love.load()<br /><br /><br /><br />local tween = require 'tween'<br /><br /><br />end<br /><br /><br />function love.draw()<br /><br />local backgroundColor = {255,255,255}<br />tween(2, backgroundColor, {0,0,0}, 'linear', print, &quot;hello!&quot;)<br /><br /><br /><br />local label = { x=200, y=0, text = &quot;hello&quot; }<br />tween(4, label, { y=300 }, 'outBounce')<br /><br /><br />end<br /><br /><br />function love.update(dt)<br />  <br />tween.update(dt)<br /><br /><br />end<br /></code></dd></dl><br /><br />Using require tween with local gives a nil value..  If I remove local it runs, and when you call the console it prints, but I see no tweens. I've required &quot;tween&quot; as in pointing to the lua file itself. I've set the background different colors, I've run with and without bat. I've put the globals in load, i've put them in draw. I've divided the code up every which way.. Your &quot;traffic light&quot; example on the git doesn't work either due to syntax. I'm still kind of new to Love 2d and LUA. I respect that you aren't entitled to teach people these things to use your library, but either I translated the information poorly (more likely) or there wasn't enough.<br /><br />I hope that didn't sound disrespectful. Just meaning I didn't know how to use the code or examples you provide without getting erroneous results.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=74927">mangadrive</a> — Sun Nov 18, 2012 9:13 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[kikito]]></name></author>
<updated>2012-11-18T20:57:55+00:00</updated>
<published>2012-11-18T20:57:55+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70630#p70630</id>
<link href="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70630#p70630"/>
<title type="html"><![CDATA[Projects and Demos • Re: tween.lua]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70630#p70630"><![CDATA[
<blockquote><div><cite>mangadrive wrote:</cite><br />I've been messing with this for the past 30 mins and I cannot get anything to draw. I'm fairly certain I have it hooked up right, but even the basic demo examples won't work.<br /></div></blockquote><br /><br />Hello there.<br /><br />I'd like to help you, but I'm afraid your message is too vage. By reading this, all I can tell you is &quot;Sorry, <a href="http://www.codinghorror.com/blog/2008/03/the-first-rule-of-programming-its-always-your-fault.html" class="postlink">you must be doing something wrong in your code</a>&quot;.<br /><br />In order to give you a more helpful answer, I'd need more. Something that helps me see the problem. Reading the code that you wrote would almost certainly help. The whole .love file, even if it draws nothing, would be even better.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=710">kikito</a> — Sun Nov 18, 2012 8:57 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[mangadrive]]></name></author>
<updated>2012-11-18T20:25:55+00:00</updated>
<published>2012-11-18T20:25:55+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70627#p70627</id>
<link href="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70627#p70627"/>
<title type="html"><![CDATA[Projects and Demos • Re: tween.lua]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=3015&amp;p=70627#p70627"><![CDATA[
I've been messing with this for the past 30 mins and I cannot get anything to draw. I'm fairly certain I have it hooked up right, but even the basic demo examples won't work.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=74927">mangadrive</a> — Sun Nov 18, 2012 8:25 pm</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[Roland_Yonaba]]></name></author>
<updated>2012-11-18T19:24:08+00:00</updated>
<published>2012-11-18T19:24:08+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11752&amp;p=70624#p70624</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11752&amp;p=70624#p70624"/>
<title type="html"><![CDATA[Projects and Demos • Re: [snippet] Box-segment intersection]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=11752&amp;p=70624#p70624"><![CDATA[
Great. This should definitely be added in the <a href="https://love2d.org/wiki/Category:Snippets" class="postlink">wiki snippets</a>.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=3394">Roland_Yonaba</a> — Sun Nov 18, 2012 7:24 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Positive07]]></name></author>
<updated>2012-11-18T17:29:13+00:00</updated>
<published>2012-11-18T17:29:13+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11444&amp;p=70619#p70619</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11444&amp;p=70619#p70619"/>
<title type="html"><![CDATA[Projects and Demos • Re: The Random Moving Things [Project; 4 demos]]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=11444&amp;p=70619#p70619"><![CDATA[
Well this is public so just post every random moving thing you have here... and so the forum isnt full of little demos everywhere... I think the demos that Saegor post are as good as substitute ones and i like the way he code so making a post with little demos everyone can make is a good idea because you can come here look at it and understand it easily and find new solutions... so just post everything you have and let us have fun!<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=61024">Positive07</a> — Sun Nov 18, 2012 5:29 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Positive07]]></name></author>
<updated>2012-11-18T17:24:37+00:00</updated>
<published>2012-11-18T17:24:37+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=7844&amp;p=70618#p70618</id>
<link href="https://love2d.org/forums/viewtopic.php?t=7844&amp;p=70618#p70618"/>
<title type="html"><![CDATA[Projects and Demos • Re: Fizz X]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=7844&amp;p=70618#p70618"><![CDATA[
Well I downloaded the demo from this post I dont know if it is updated but playing a little I found some little mistakes... spheres through the ground... (there is an sphere missing also that went through the ground and now is not visible any more)<br />here is a pic showing the errors<img src="https://dl.dropbox.com/u/22729783/error.png" alt="Image" /><p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=61024">Positive07</a> — Sun Nov 18, 2012 5:24 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Ubermann]]></name></author>
<updated>2012-11-18T15:55:53+00:00</updated>
<published>2012-11-18T15:55:53+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11754&amp;p=70616#p70616</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11754&amp;p=70616#p70616"/>
<title type="html"><![CDATA[Projects and Demos • Re: [WIP]Unnamed Sci-Fi sidescroller shooter]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=11754&amp;p=70616#p70616"><![CDATA[
Sorry for inconvenience but I have just uploaded a working demo.<br /><br />You can download in the attachment in the first post.<br /><br /><br />It was due to dofile( ) don't working with Löve for .lua's inside the package.<br /><br />Now just changed the dofile for filesystem things and works perfect.<br /><br />Enjoy.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=72281">Ubermann</a> — Sun Nov 18, 2012 3:55 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[WolfNinja2]]></name></author>
<updated>2012-11-18T02:24:13+00:00</updated>
<published>2012-11-18T02:24:13+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11635&amp;p=70587#p70587</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11635&amp;p=70587#p70587"/>
<title type="html"><![CDATA[Projects and Demos • Re: PlatformGuy! V0.3]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=11635&amp;p=70587#p70587"><![CDATA[
<blockquote><div><cite>substitute541 wrote:</cite><br /><blockquote><div><cite>WolfNinja2 wrote:</cite><blockquote><div><cite>Puzzlem00n wrote:</cite>It works, I guess. It would be better if you had to collect the bullets somehow, if you want an idea! And if the amount of bullets weren't just displayed in a number, maybe a bar of some sort.<br /></div></blockquote><br /><br />That sounds pretty cool, and i'll have little boxes that refill your supply, but a little graphic might be nice for the next update <img src="https://love2d.org/forums/images/smilies/ms-smile.png" alt=":)" title="Smile" /><br /><br />-Wolf</div></blockquote><br /><br />It's actually pretty easy to create the bar, just add a number which divides your current bullets (for example, 2) to your maximum bullets (for example, 10). Use that percentage (current/max) as the scale for the bar. If you don't know, it's like<br /><dl class="codebox"><dt>Code: </dt><dd><code>love.graphics.rectangle(&quot;fill&quot;, x, y, width * (current/max), height)<br /></code></dd></dl><br /><br />Oh the wonders of programming <img src="https://love2d.org/forums/images/smilies/ms-razz.png" alt=":P" title="Razz" /></div></blockquote><br /><br />Now THAT is freaking epic. I could even add a little 1 - 8 graphic under it! THANKS!!!<br />I might use this , or have my artist make a little bullet that i can add another for each bullet.... either way could be cool!<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=70948">WolfNinja2</a> — Sun Nov 18, 2012 2:24 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[substitute541]]></name></author>
<updated>2012-11-18T01:44:09+00:00</updated>
<published>2012-11-18T01:44:09+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11635&amp;p=70585#p70585</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11635&amp;p=70585#p70585"/>
<title type="html"><![CDATA[Projects and Demos • Re: PlatformGuy! V0.3]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=11635&amp;p=70585#p70585"><![CDATA[
<blockquote><div><cite>WolfNinja2 wrote:</cite><br /><blockquote><div><cite>Puzzlem00n wrote:</cite>It works, I guess. It would be better if you had to collect the bullets somehow, if you want an idea! And if the amount of bullets weren't just displayed in a number, maybe a bar of some sort.<br /></div></blockquote><br /><br />That sounds pretty cool, and i'll have little boxes that refill your supply, but a little graphic might be nice for the next update <img src="https://love2d.org/forums/images/smilies/ms-smile.png" alt=":)" title="Smile" /><br /><br />-Wolf</div></blockquote><br /><br />It's actually pretty easy to create the bar, just add a number which divides your current bullets (for example, 2) to your maximum bullets (for example, 10). Use that percentage (current/max) as the scale for the bar. If you don't know, it's like<br /><dl class="codebox"><dt>Code: </dt><dd><code>love.graphics.rectangle(&quot;fill&quot;, x, y, width * (current/max), height)<br /></code></dd></dl><br /><br />Oh the wonders of programming <img src="https://love2d.org/forums/images/smilies/ms-razz.png" alt=":P" title="Razz" /><p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=63719">substitute541</a> — Sun Nov 18, 2012 1:44 am</p><hr />
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</entry>
<entry>
<author><name><![CDATA[BlackBulletIV]]></name></author>
<updated>2012-11-17T23:35:12+00:00</updated>
<published>2012-11-17T23:35:12+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11706&amp;p=70576#p70576</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11706&amp;p=70576#p70576"/>
<title type="html"><![CDATA[Projects and Demos • Re: Angle visualiser thing]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
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<blockquote><div><cite>Saegor wrote:</cite><br /><blockquote><div><cite>BlackBulletIV wrote:</cite>Also, wow, it's been downloaded 77 times already. :O<br /></div></blockquote><br />Because it's clean, clear and very useful !</div></blockquote><br />Good to know. <img src="https://love2d.org/forums/images/smilies/ms-smile.png" alt=":)" title="Smile" /><br /><br />I've added a screenshot to the main post.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=1722">BlackBulletIV</a> — Sat Nov 17, 2012 11:35 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Lafolie]]></name></author>
<updated>2012-11-17T23:15:05+00:00</updated>
<published>2012-11-17T23:15:05+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11756&amp;p=70572#p70572</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11756&amp;p=70572#p70572"/>
<title type="html"><![CDATA[Projects and Demos • Re: LÖVE Turtle library, like in BASIC languages]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=11756&amp;p=70572#p70572"><![CDATA[
A friendly tip: upload your script/.love to the thread using the attachment system and/or check out applications like <a href="https://bitbucket.org/" class="postlink">Bitbucket</a> or <a href="https://github.com/" class="postlink">Github</a>.<br /><br />I remember using a hardware version of Turtle programs when I was a kid. I remember toying with a software one too. This is good for learning, though I haven't looked at the source properly.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=2311">Lafolie</a> — Sat Nov 17, 2012 11:15 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[coffee]]></name></author>
<updated>2012-11-17T22:34:24+00:00</updated>
<published>2012-11-17T22:34:24+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11389&amp;p=70566#p70566</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11389&amp;p=70566#p70566"/>
<title type="html"><![CDATA[Projects and Demos • Re: Seduction Quest [ver 0.131] (ages 18+ only)]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
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Hi Codex, nice to see you advancing on this. Just a suggestion on something IMHO essential. I think you should work the fast you can in a proper log. You print and erase messages every turn so to understand what's going on we need to stop/halt moving so the message don't go away. As you know in roguelikes players usually keep moving and reading messages. Keep working on the game!<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=3988">coffee</a> — Sat Nov 17, 2012 10:34 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[zapaman]]></name></author>
<updated>2012-11-17T21:59:18+00:00</updated>
<published>2012-11-17T21:59:18+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70564#p70564</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70564#p70564"/>
<title type="html"><![CDATA[Projects and Demos • Re: [Jam Game]: Pimps vs Vampires]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
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<blockquote><div><cite>coffee wrote:</cite><br />So actually you got another &quot;problem&quot;. The game is no longer have something roguelike. (no stats/no random generated map, so no anti-roguelike). Your game using that kind of turns actually reminds something close to X-Com. Well, good luck with this, all seems good but with very limited gameplay for now.<br /></div></blockquote><br />Actually, procedural map generation is an addition, soon to arrive. I experimented with dungeon generation (already implemented <a href="http://roguebasin.roguelikedevelopment.org/index.php?title=Basic_BSP_Dungeon_generation" class="postlink">this</a>) just not added it in the game, as I'm studying procedural object placement. The player will not have stats, but rather the weapons he uses, will contain atributes. Enemies have (basic) random stats. Weapon damage right now is calculated based on a random between their minimum and maximum damage output, as well as the distance they have to shoot at. It won't be a traditional roguelike, but will borrow heavely from it.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=63907">zapaman</a> — Sat Nov 17, 2012 9:59 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[coffee]]></name></author>
<updated>2012-11-17T21:52:51+00:00</updated>
<published>2012-11-17T21:52:51+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70562#p70562</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70562#p70562"/>
<title type="html"><![CDATA[Projects and Demos • Re: [Jam Game]: Pimps vs Vampires]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70562#p70562"><![CDATA[
<blockquote><div><cite>zapaman wrote:</cite><br /><blockquote class="uncited"><div>Enemies do not award XP anymore, since we droped the entire stats system, in order to allow the player to focus more on weapons and how to combine them for a more effective strategy. Working on the game right now, in order to clean up the &quot;jam messiness&quot;, fix a couple of bugs, and add some new content [even integrating the editor].<br /></div></blockquote></div></blockquote><br />So actually you got another &quot;problem&quot;. The game is no longer have something roguelike. (no stats/no random generated map, so no anti-roguelike). Your game using that kind of turns actually reminds something close to X-Com. Well, good luck with this, all seems good but with very limited gameplay for now.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=3988">coffee</a> — Sat Nov 17, 2012 9:52 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[zapaman]]></name></author>
<updated>2012-11-17T21:46:25+00:00</updated>
<published>2012-11-17T21:46:25+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70560#p70560</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70560#p70560"/>
<title type="html"><![CDATA[Projects and Demos • Re: [Jam Game]: Pimps vs Vampires]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
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<blockquote class="uncited"><div><br />Not the question to say it's not yours but that you didn't give the respective credits as asked by that author. It seems there isn't no discussion on that even that looks very canned. A lot of projects around are stopped (finished or incomplete) or dropped but the licenses are always valid till the end.<br /><br />When I arrived here that game was to be actually also the base of one of my games but I drop it. But I wouldn't never dare release it without the required mention as asked by the author. If it's asked we should do it right?<br /></div></blockquote><br />^ Understood. I'll do my best to rectify that issue, and the binaries will also be updated as soon as I push an update, with more content, and a cleaner code base. <br /><br /><blockquote class="uncited"><div><br />By the way nice game but for I noticed it's very frustrating level up. I killed a lot and never actually reached level 2.<br /></div></blockquote><br />Enemies do not award XP anymore, since we droped the entire stats system, in order to allow the player to focus more on weapons and how to combine them for a more effective strategy. Working on the game right now, in order to clean up the &quot;jam messiness&quot;, fix a couple of bugs, and add some new content [even integrating the editor].<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=63907">zapaman</a> — Sat Nov 17, 2012 9:46 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[coffee]]></name></author>
<updated>2012-11-17T21:40:41+00:00</updated>
<published>2012-11-17T21:40:41+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70559#p70559</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70559#p70559"/>
<title type="html"><![CDATA[Projects and Demos • Re: [Jam Game]: Pimps vs Vampires]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70559#p70559"><![CDATA[
<blockquote><div><cite>zapaman wrote:</cite><br />@coffee: I clearly stated I borrowed a few elements from another roguelike on the forum. I used that project, as a base for a Level Editor, in order to prototype some elements of the game, and then built uppon it. Thanks for linking me to the project, I'll give credit where credit is due.<br /></div></blockquote><br /><br />Not the question to say it's not yours but that you didn't give the respective credits as asked by that author. It seems there isn't no discussion on that even that looks very canned. A lot of projects around are stopped (finished or incomplete) or dropped but the licenses are always valid till the end.<br /><br />When I arrived here that game was to be actually also the base of one of my games but I drop it. But I wouldn't never dare release it without the required mention as asked by the author. If it's asked we should do it right? I think you do well give the credits.<br /><br />Here in forum we look licenses in a very serious way. Games are usually free to use and alter but we always obey the few license demands.<br /><br />By the way nice game but for I noticed it's very frustrating level up. I killed a lot and never actually reached level 2.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=3988">coffee</a> — Sat Nov 17, 2012 9:40 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[zapaman]]></name></author>
<updated>2012-11-17T21:10:59+00:00</updated>
<published>2012-11-17T21:10:59+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70557#p70557</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70557#p70557"/>
<title type="html"><![CDATA[Projects and Demos • Re: [Jam Game]: Pimps vs Vampires]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70557#p70557"><![CDATA[
@coffee: I clearly stated I borrowed a few elements from another roguelike on the forum. I used that project, as a base for a Level Editor, in order to prototype some elements of the game, and then built uppon it. Thanks for linking me to the project, I'll give credit where credit is due.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=63907">zapaman</a> — Sat Nov 17, 2012 9:10 pm</p><hr />
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</entry>
<entry>
<author><name><![CDATA[coffee]]></name></author>
<updated>2012-11-17T21:04:26+00:00</updated>
<published>2012-11-17T21:04:26+00:00</published>
<id>https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70556#p70556</id>
<link href="https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70556#p70556"/>
<title type="html"><![CDATA[Projects and Demos • Re: [Jam Game]: Pimps vs Vampires]]></title>

<category term="Projects and Demos" scheme="https://love2d.org/forums/viewforum.php?f=5" label="Projects and Demos"/>
<content type="html" xml:base="https://love2d.org/forums/viewtopic.php?t=11755&amp;p=70556#p70556"><![CDATA[
Since I know, studied and have almost every piece of rogues made with Love I had sure that I saw some pieces of your code in some other game. You didn't even removed the original comments so was easy to find what game was since I remember very well see that multiple layer concept. It's clearly from this game:<br /><!-- l --><a class="postlink-local" href="https://love2d.org/forums/viewtopic.php?f=5&amp;t=1942">viewtopic.php?f=5&amp;t=1942</a><!-- l --><br />The copyright status seems to be the free use but you forget to give the credits as indicated in top.<br /><blockquote class="uncited"><div><br />-- Copyright - Creative Commons Attribution (cc by)<br />-- AKA anyone is free to use, alter and add nice things to this. just give original credits<br /></div></blockquote><br />Well you didn't that and I think me or someone else here wouldn't like you guys do the same with us. It's never respectful use other code with proper mention.<p>Statistics: Posted by <a href="https://love2d.org/forums/memberlist.php?mode=viewprofile&amp;u=3988">coffee</a> — Sat Nov 17, 2012 9:04 pm</p><hr />
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