File (Русский)

Представляет файл в файловой системе.

Конструкторы

love.filesystem.newFile Creates a new File object.

Функции

Эти функции имеют скобки в странных местах. Это потому, что имя File: зарезервировано в Mediawiki.

(File):close Closes a file
(File):eof If the end-of-file has been reached
(File):getSize Returns the file size
(File):lines Iterate over all the lines in a file
(File):open Open the file for write, read or append.
(File):read Read a number of bytes from a file
(File):seek Seek to a position in a file
(File):tell Returns the position in the file
(File):write Write data to a file
Body Bodies are objects with velocity and position.
Canvas Off-screen render target.
ChainShape A ChainShape consists of multiple line segments.
CircleShape Circle extends Shape and adds a radius and a local position.
Contact Contacts are objects created to manage collisions in worlds.
Data The superclass of all data.
Decoder An object which can gradually decode a sound file.
DistanceJoint Keeps two bodies at the same distance.
Drawable Superclass for all things that can be drawn on screen.
EdgeShape EdgeShape is a line segment.
File Represents a file on the filesystem.
FileData Data representing the contents of a file.
Fixture Fixtures attach shapes to bodies.
FontData A FontData represents a font.
Framebuffer Off-screen render target.
FrictionJoint A FrictionJoint applies friction to a body.
GearJoint Keeps bodies together in such a way that they act like gears.
GlyphData A GlyphData represents a drawable symbol of a font.
Image Drawable image type.
ImageData Raw (decoded) image data.
Joint Attach multiple bodies together to interact in unique ways.
MouseJoint For controlling objects with the mouse.
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
ParticleSystem Used to create cool effects, like fire.
PixelEffect Pixel shader effect.
PolygonShape Polygon is a convex polygon with up to 8 sides.
PrismaticJoint Restricts relative motion between Bodies to one shared axis.
PulleyJoint Allows you to simulate bodies connected through pulleys.
Quad A quadrilateral with texture coordinate information.
Rasterizer A Rasterizer represents font data and glyphs.
RevoluteJoint Allow two Bodies to revolve around a shared point.
RopeJoint Enforces a maximum distance between two points on two bodies.
Shape Shapes are objects used to control mass and collisions.
SoundData Contains raw audio samples.
Source A Source represents audio you can play back.
SpriteBatch Store geometry in a buffer, and draw it in one call.
Thread A Thread represents a thread.
WeldJoint A WeldJoint essentially glues two bodies together.
WheelJoint Restricts a point on the second body to a line on the first body.
World A world is an object that contains all bodies and joints.

Перечисления

FileMode The different modes you can open a file in.

Смтрите также

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