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Source (日本語)
Sourceはオーディオ再生用オブジェクトです。 任意のソースについて、ボリュームやピッチ・ステレオ位置などを設定できます。
コンストラクタ
| love.audio.newSource | Creates a new Source from a file, SoundData, or Decoder. |
関数
| Body | Bodies are objects with velocity and position. |
| Canvas | Off-screen render target. |
| ChainShape | A ChainShape consists of multiple line segments. |
| CircleShape | Circle extends Shape and adds a radius and a local position. |
| Contact | Contacts are objects created to manage collisions in worlds. |
| Data | The superclass of all data. |
| Decoder | An object which can gradually decode a sound file. |
| DistanceJoint | Keeps two bodies at the same distance. |
| Drawable | Superclass for all things that can be drawn on screen. |
| EdgeShape | EdgeShape is a line segment. |
| File | Represents a file on the filesystem. |
| FileData | Data representing the contents of a file. |
| Fixture | Fixtures attach shapes to bodies. |
| FontData | A FontData represents a font. |
| Framebuffer | Off-screen render target. |
| FrictionJoint | A FrictionJoint applies friction to a body. |
| GearJoint | Keeps bodies together in such a way that they act like gears. |
| GlyphData | A GlyphData represents a drawable symbol of a font. |
| Image | Drawable image type. |
| ImageData | Raw (decoded) image data. |
| Joint | Attach multiple bodies together to interact in unique ways. |
| MouseJoint | For controlling objects with the mouse. |
| Object:type | Gets the type of the object as a string. |
| Object:typeOf | Checks whether an object is of a certain type. |
| ParticleSystem | Used to create cool effects, like fire. |
| PixelEffect | Pixel shader effect. |
| PolygonShape | Polygon is a convex polygon with up to 8 sides. |
| PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
| PulleyJoint | Allows you to simulate bodies connected through pulleys. |
| Quad | A quadrilateral with texture coordinate information. |
| Rasterizer | A Rasterizer represents font data and glyphs. |
| RevoluteJoint | Allow two Bodies to revolve around a shared point. |
| RopeJoint | Enforces a maximum distance between two points on two bodies. |
| Shape | Shapes are objects used to control mass and collisions. |
| SoundData | Contains raw audio samples. |
| Source | A Source represents audio you can play back. |
| Source:getDirection | Gets the direction of the Source. |
| Source:getDistance | Returns the reference and maximum distance of the source. |
| Source:getPitch | Gets the current pitch of the Source. |
| Source:getPosition | Gets the position of the Source. |
| Source:getRolloff | Returns the rolloff factor of the source. |
| Source:getVelocity | Gets the velocity of the Source. |
| Source:getVolume | Gets the current volume of the Source. |
| Source:getVolumeLimits | Returns the volume limits of the source. |
| Source:isLooping | Returns whether the Source will loop. |
| Source:isPaused | Returns whether the Source is paused. |
| Source:isStatic | Returns whether the Source is static. |
| Source:isStopped | Returns whether the Source is stopped. |
| Source:pause | Pauses a source. |
| Source:play | Plays a source. |
| … further results | |
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